/*
 * Copyright (c) 2004-2009 Derelict Developers
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * * Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * * Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 *
 * * Neither the names 'Derelict', 'DerelictGL', nor the names of its contributors
 *   may be used to endorse or promote products derived from this software
 *   without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
module derelict.opengl.extension.ext.framebuffer_object;

private
{
    import derelict.opengl.gltypes;
    import derelict.opengl.gl;
    import derelict.opengl.extension.loader;
    import derelict.util.wrapper;
}

private bool enabled = false;

struct EXTFramebufferObject
{
    static bool load(char[] extString)
    {
        if(extString.findStr("GL_EXT_framebuffer_object") == -1)
            return false;
        if(!glBindExtFunc(cast(void**)&glIsRenderbufferEXT, "glIsRenderbufferEXT"))
            return false;
        if(!glBindExtFunc(cast(void**)&glBindRenderbufferEXT, "glBindRenderbufferEXT"))
            return false;
        if(!glBindExtFunc(cast(void**)&glDeleteRenderbuffersEXT, "glDeleteRenderbuffersEXT"))
            return false;
        if(!glBindExtFunc(cast(void**)&glGenRenderbuffersEXT, "glGenRenderbuffersEXT"))
            return false;
        if(!glBindExtFunc(cast(void**)&glRenderbufferStorageEXT, "glRenderbufferStorageEXT"))
            return false;
        if(!glBindExtFunc(cast(void**)&glGetRenderbufferParameterivEXT, "glGetRenderbufferParameterivEXT"))
            return false;
        if(!glBindExtFunc(cast(void**)&glIsFramebufferEXT, "glIsFramebufferEXT"))
            return false;
        if(!glBindExtFunc(cast(void**)&glBindFramebufferEXT, "glBindFramebufferEXT"))
            return false;
        if(!glBindExtFunc(cast(void**)&glDeleteFramebuffersEXT, "glDeleteFramebuffersEXT"))
            return false;
        if(!glBindExtFunc(cast(void**)&glGenFramebuffersEXT, "glGenFramebuffersEXT"))
            return false;
        if(!glBindExtFunc(cast(void**)&glCheckFramebufferStatusEXT, "glCheckFramebufferStatusEXT"))
            return false;
        if(!glBindExtFunc(cast(void**)&glFramebufferTexture1DEXT, "glFramebufferTexture1DEXT"))
            return false;
        if(!glBindExtFunc(cast(void**)&glFramebufferTexture2DEXT, "glFramebufferTexture2DEXT"))
            return false;
        if(!glBindExtFunc(cast(void**)&glFramebufferTexture3DEXT, "glFramebufferTexture3DEXT"))
            return false;
        if(!glBindExtFunc(cast(void**)&glFramebufferRenderbufferEXT, "glFramebufferRenderbufferEXT"))
            return false;
        if(!glBindExtFunc(cast(void**)&glGetFramebufferAttachmentParameterivEXT, "glGetFramebufferAttachmentParameterivEXT"))
            return false;
        if(!glBindExtFunc(cast(void**)&glGenerateMipmapEXT, "glGenerateMipmapEXT"))
            return false;

        enabled = true;
        return true;
    }

    static bool isEnabled()
    {
        return enabled;
    }
}

version(DerelictGL_NoExtensionLoaders)
{
}
else
{
    static this()
    {
        DerelictGL.registerExtensionLoader(&EXTFramebufferObject.load);
    }
}

enum : GLenum
{
    GL_FRAMEBUFFER_EXT                                     = 0x8D40,
    GL_RENDERBUFFER_EXT                                    = 0x8D41,
    GL_STENCIL_INDEX1_EXT                                  = 0x8D46,
    GL_STENCIL_INDEX4_EXT                                  = 0x8D47,
    GL_STENCIL_INDEX8_EXT                                  = 0x8D48,
    GL_STENCIL_INDEX16_EXT                                 = 0x8D49,
    GL_RENDERBUFFER_WIDTH_EXT                              = 0x8D42,
    GL_RENDERBUFFER_HEIGHT_EXT                             = 0x8D43,
    GL_RENDERBUFFER_INTERNAL_FORMAT_EXT                    = 0x8D44,
    GL_RENDERBUFFER_RED_SIZE_EXT                           = 0x8D50,
    GL_RENDERBUFFER_GREEN_SIZE_EXT                         = 0x8D51,
    GL_RENDERBUFFER_BLUE_SIZE_EXT                          = 0x8D52,
    GL_RENDERBUFFER_ALPHA_SIZE_EXT                         = 0x8D53,
    GL_RENDERBUFFER_DEPTH_SIZE_EXT                         = 0x8D54,
    GL_RENDERBUFFER_STENCIL_SIZE_EXT                       = 0x8D55,
    GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT              = 0x8CD0,
    GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT              = 0x8CD1,
    GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT            = 0x8CD2,
    GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT    = 0x8CD3,
    GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT       = 0x8CD4,
    GL_COLOR_ATTACHMENT0_EXT                               = 0x8CE0,
    GL_COLOR_ATTACHMENT1_EXT                               = 0x8CE1,
    GL_COLOR_ATTACHMENT2_EXT                               = 0x8CE2,
    GL_COLOR_ATTACHMENT3_EXT                               = 0x8CE3,
    GL_COLOR_ATTACHMENT4_EXT                               = 0x8CE4,
    GL_COLOR_ATTACHMENT5_EXT                               = 0x8CE5,
    GL_COLOR_ATTACHMENT6_EXT                               = 0x8CE6,
    GL_COLOR_ATTACHMENT7_EXT                               = 0x8CE7,
    GL_COLOR_ATTACHMENT8_EXT                               = 0x8CE8,
    GL_COLOR_ATTACHMENT9_EXT                               = 0x8CE9,
    GL_COLOR_ATTACHMENT10_EXT                              = 0x8CEA,
    GL_COLOR_ATTACHMENT11_EXT                              = 0x8CEB,
    GL_COLOR_ATTACHMENT12_EXT                              = 0x8CEC,
    GL_COLOR_ATTACHMENT13_EXT                              = 0x8CED,
    GL_COLOR_ATTACHMENT14_EXT                              = 0x8CEE,
    GL_COLOR_ATTACHMENT15_EXT                              = 0x8CEF,
    GL_DEPTH_ATTACHMENT_EXT                                = 0x8D00,
    GL_STENCIL_ATTACHMENT_EXT                              = 0x8D20,
    GL_FRAMEBUFFER_COMPLETE_EXT                            = 0x8CD5,
    GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT               = 0x8CD6,
    GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT       = 0x8CD7,
    GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT               = 0x8CD9,
    GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT                  = 0x8CDA,
    GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT              = 0x8CDB,
    GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT              = 0x8CDC,
    GL_FRAMEBUFFER_UNSUPPORTED_EXT                         = 0x8CDD,
    GL_FRAMEBUFFER_BINDING_EXT                             = 0x8CA6,
    GL_RENDERBUFFER_BINDING_EXT                            = 0x8CA7,
    GL_MAX_COLOR_ATTACHMENTS_EXT                           = 0x8CDF,
    GL_MAX_RENDERBUFFER_SIZE_EXT                           = 0x84E8,
    GL_INVALID_FRAMEBUFFER_OPERATION_EXT                   = 0x0506,
}

extern(System)
{
    GLboolean function(GLuint) glIsRenderbufferEXT;
    GLvoid function(GLenum, GLuint) glBindRenderbufferEXT;
    GLvoid function(GLsizei, GLuint*) glDeleteRenderbuffersEXT;
    GLvoid function(GLsizei, GLuint*) glGenRenderbuffersEXT;
    GLvoid function(GLenum, GLenum, GLsizei, GLsizei) glRenderbufferStorageEXT;
    GLvoid function(GLenum, GLenum, GLint*) glGetRenderbufferParameterivEXT;
    GLboolean function(GLuint) glIsFramebufferEXT;
    GLvoid function(GLenum, GLuint) glBindFramebufferEXT;
    GLvoid function(GLsizei, GLuint*) glDeleteFramebuffersEXT;
    GLvoid function(GLsizei, GLuint*) glGenFramebuffersEXT;
    GLenum function(GLenum) glCheckFramebufferStatusEXT;
    GLvoid function(GLenum, GLenum, GLenum, GLuint, GLint) glFramebufferTexture1DEXT;
    GLvoid function(GLenum, GLenum, GLenum, GLuint, GLint) glFramebufferTexture2DEXT;
    GLvoid function(GLenum, GLenum, GLenum, GLuint, GLint, GLint) glFramebufferTexture3DEXT;
    GLvoid function(GLenum, GLenum, GLenum, GLuint) glFramebufferRenderbufferEXT;
    GLvoid function(GLenum, GLenum, GLenum, GLint*) glGetFramebufferAttachmentParameterivEXT;
    GLvoid function(GLenum) glGenerateMipmapEXT;
}