/*
 * Copyright (c) 2004-2009 Derelict Developers
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * * Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * * Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 *
 * * Neither the names 'Derelict', 'DerelictGL', nor the names of its contributors
 *   may be used to endorse or promote products derived from this software
 *   without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
module derelict.opengl.gl12;

private
{
    import derelict.util.loader;
    import derelict.util.exception;
    import derelict.opengl.gltypes;
    version(Windows)
        import derelict.opengl.wgl;
}

package void loadGL12(SharedLib lib)
{
    version(Windows)
    {
        wglBindFunc(cast(void**)&glDrawRangeElements, "glDrawRangeElements", lib);
        wglBindFunc(cast(void**)&glTexImage3D, "glTexImage3D", lib);
        wglBindFunc(cast(void**)&glTexSubImage3D, "glTexSubImage3D", lib);
        wglBindFunc(cast(void**)&glCopyTexSubImage3D, "glCopyTexSubImage3D", lib);
    }
    else
    {
        bindFunc(glDrawRangeElements)("glDrawRangeElements", lib);
        bindFunc(glTexImage3D)("glTexImage3D", lib);
        bindFunc(glTexSubImage3D)("glTexSubImage3D", lib);
        bindFunc(glCopyTexSubImage3D)("glCopyTexSubImage3D", lib);
    }
}

enum : GLenum
{
    GL_RESCALE_NORMAL                  = 0x803A,
    GL_CLAMP_TO_EDGE                   = 0x812F,
    GL_MAX_ELEMENTS_VERTICES           = 0x80E8,
    GL_MAX_ELEMENTS_INDICES            = 0x80E9,
    GL_BGR                             = 0x80E0,
    GL_BGRA                            = 0x80E1,
    GL_UNSIGNED_BYTE_3_3_2             = 0x8032,
    GL_UNSIGNED_BYTE_2_3_3_REV         = 0x8362,
    GL_UNSIGNED_SHORT_5_6_5            = 0x8363,
    GL_UNSIGNED_SHORT_5_6_5_REV        = 0x8364,
    GL_UNSIGNED_SHORT_4_4_4_4          = 0x8033,
    GL_UNSIGNED_SHORT_4_4_4_4_REV      = 0x8365,
    GL_UNSIGNED_SHORT_5_5_5_1          = 0x8034,
    GL_UNSIGNED_SHORT_1_5_5_5_REV      = 0x8366,
    GL_UNSIGNED_INT_8_8_8_8            = 0x8035,
    GL_UNSIGNED_INT_8_8_8_8_REV        = 0x8367,
    GL_UNSIGNED_INT_10_10_10_2         = 0x8036,
    GL_UNSIGNED_INT_2_10_10_10_REV     = 0x8368,
    GL_LIGHT_MODEL_COLOR_CONTROL       = 0x81F8,
    GL_SINGLE_COLOR                    = 0x81F9,
    GL_SEPARATE_SPECULAR_COLOR         = 0x81FA,
    GL_TEXTURE_MIN_LOD                 = 0x813A,
    GL_TEXTURE_MAX_LOD                 = 0x813B,
    GL_TEXTURE_BASE_LEVEL              = 0x813C,
    GL_TEXTURE_MAX_LEVEL               = 0x813D,
    GL_SMOOTH_POINT_SIZE_RANGE         = 0x0B12,
    GL_SMOOTH_POINT_SIZE_GRANULARITY   = 0x0B13,
    GL_SMOOTH_LINE_WIDTH_RANGE         = 0x0B22,
    GL_SMOOTH_LINE_WIDTH_GRANULARITY   = 0x0B23,
    GL_ALIASED_POINT_SIZE_RANGE        = 0x846D,
    GL_ALIASED_LINE_WIDTH_RANGE        = 0x846E,
    GL_PACK_SKIP_IMAGES                = 0x806B,
    GL_PACK_IMAGE_HEIGHT               = 0x806C,
    GL_UNPACK_SKIP_IMAGES              = 0x806D,
    GL_UNPACK_IMAGE_HEIGHT             = 0x806E,
    GL_TEXTURE_3D                      = 0x806F,
    GL_PROXY_TEXTURE_3D                = 0x8070,
    GL_TEXTURE_DEPTH                   = 0x8071,
    GL_TEXTURE_WRAP_R                  = 0x8072,
    GL_MAX_3D_TEXTURE_SIZE             = 0x8073,
    GL_TEXTURE_BINDING_3D              = 0x806A,
}

extern(System)
{
	GLvoid function(GLenum, GLuint, GLuint, GLsizei, GLenum, GLvoid*) glDrawRangeElements;
	GLvoid function(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, GLvoid*) glTexImage3D;
	GLvoid function(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLvoid*) glTexSubImage3D;
	GLvoid function(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) glCopyTexSubImage3D;
}
